| AddPlane(const dePlane &plane)=0 | IdePlaneFrustum | [pure virtual] |
| CopyFromFrustum(const IdePlaneFrustum *Ref)=0 | IdePlaneFrustum | [pure virtual] |
| CreateFromPolygon(const deVec3d *PointArray, long NumPoints, const deVec3d &Position)=0 | IdePlaneFrustum | [pure virtual] |
| GetMaxDist() const=0 | IdePlaneFrustum | [pure virtual] |
| GetMinDist() const=0 | IdePlaneFrustum | [pure virtual] |
| GetNumPlanes() const=0 | IdePlaneFrustum | [pure virtual] |
| GetPlane(u32 index, dePlane &plane) const=0 | IdePlaneFrustum | [pure virtual] |
| IsOrtho() const=0 | IdePlaneFrustum | [pure virtual] |
| Optimize()=0 | IdePlaneFrustum | [pure virtual] |
| Release()=0 | IdePlaneFrustum | [pure virtual] |
| SetDists(const deDouble &Min, const deDouble &Max)=0 | IdePlaneFrustum | [pure virtual] |
| SetInVec(const deVec3d &InVec)=0 | IdePlaneFrustum | [pure virtual] |
| SetNumPlanes(u32 NumPlanes)=0 | IdePlaneFrustum | [pure virtual] |
| SetOrtho(deBoolean Ortho)=0 | IdePlaneFrustum | [pure virtual] |
| SetPlane(u32 index, const dePlane &plane)=0 | IdePlaneFrustum | [pure virtual] |
| SetPosVec(const deVec3d &PosVec)=0 | IdePlaneFrustum | [pure virtual] |
| TestAABBInside(const deAABB &BBox, const deVec3d &WorldPos, deBoolean &AllInside) const=0 | IdePlaneFrustum | [pure virtual] |
| TestSphereInside(const deBoundSphere &Sphere, const deVec3d &WorldPos, deBoolean &AllInside) const=0 | IdePlaneFrustum | [pure virtual] |
| ~IdePlaneFrustum() | IdePlaneFrustum | [inline, protected, virtual] |